trail_cc_current = trail_cc_start; target_speed = spin_angle_speed; x_destination = obj_heart_battle_fighting_parent.x; y_destination = obj_heart_battle_fighting_parent.y; angle_destination = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); target_direction = 1; obj_battle_enemy_attack_martlet_feather_circle_checker.x_store = x_destination; obj_battle_enemy_attack_martlet_feather_circle_checker.y_store = y_destination; obj_battle_enemy_attack_martlet_feather_circle_checker.angle_store = angle_destination; global.id_store = id; instance_create(x_destination, y_destination, obj_battle_enemy_attack_martlet_feather_circle_target_1_axis); id_target = global.id_store; state = 2; switch (sprite_index) { case spr_battle_enemy_attack_martlet_feather_1: audio_play_sound(snd_mart_feather_atk3, 20, 0); break; case spr_battle_enemy_attack_martlet_feather_2: case spr_battle_enemy_attack_martlet_feather_3: audio_play_sound(snd_mart_feather_atk1, 20, 0); break; case spr_battle_enemy_attack_martlet_feather_4: case spr_battle_enemy_attack_martlet_feather_5: audio_play_sound(snd_mart_feather_atk2, 20, 0); break; default: audio_play_sound(snd_mart_feather_atk1, 20, 0); }