if (creation_state == 0) instance_create(0, 0, obj_battle_enemy_attack_martlet_ff_1_checker) else if (creation_state == 1) instance_create(0, 0, obj_battle_enemy_attack_martlet_ff_2_checker) else if (creation_state == 2) instance_create(0, 0, obj_battle_enemy_attack_martlet_ff_3_checker) else if (creation_state == 3) instance_destroy() creation_state += 1