damage_number = scr_determine_damage_number_enemy("martlet", "void", "void") fly_speed = 5 x_point = x y_point = y fade_out = false angle = 45 sprite_index = spr_battle_enemy_attack_martlet_feather_4 image_speed = 0.4 image_index = 0 image_alpha = 1 image_angle = angle alarm[0] = 50