x_store = 0 y_store = 0 angle_store = 0 x_center = obj_dialogue_box_battle_transformation_any.x y_center = obj_dialogue_box_battle_transformation_any.y feather_angle_radius = obj_dialogue_box_battle_transformation_any.bbox_right - x_center + 40 feather_angle_master = 90 feather_angle_speed = -30 feather_angle_total = 0 feather_angle_total_max = 750 feather_count = 0 no_loop_destroy = false var random_number = 1 switch random_number { case 1: feather_sprite = 2273 break case 2: feather_sprite = 2274 break case 3: feather_sprite = 2275 break case 4: feather_sprite = 2276 break case 5: feather_sprite = 2278 break default: feather_sprite = 2273 } event_user(0)