damage_number = scr_determine_damage_number_enemy("martlet", "void", "void") x_center = obj_dialogue_box_battle_transformation_any.x y_center = obj_dialogue_box_battle_transformation_any.y feather_radius = distance_to_point(x_center, y_center) feather_radius_increase = -3 feather_angle_increase = -15 feather_angle_decrease = 1 feather_angle_min = -4 feather_angle_max = feather_angle_increase fai_radius_min = (-((obj_dialogue_box_battle_transformation_any.bbox_right - x_center - 30))) can_fade_in = true can_fade_out = false in_box = false global.id_store = id x_list = ds_list_create() y_list = ds_list_create() angle_list = ds_list_create() max_points_trail = 10 trail_cc_max = 3 trail_cc_start = trail_cc_max - 1 trail_cc_current = trail_cc_start