damage_number = scr_determine_damage_number_enemy("martlet", "void", "void"); x_center = obj_dialogue_box_battle_transformation_any.x; y_center = obj_dialogue_box_battle_transformation_any.y; feather_radius = distance_to_point(x_center, y_center); feather_radius_increase = -3; feather_angle_increase = -15; feather_angle_decrease = 1; feather_angle_min = -4; feather_angle_max = feather_angle_increase; fai_radius_min = -(obj_dialogue_box_battle_transformation_any.bbox_right - x_center - 30); can_fade_in = true; can_fade_out = false; in_box = false; global.id_store = id; x_list = ds_list_create(); y_list = ds_list_create(); angle_list = ds_list_create(); max_points_trail = 10; trail_cc_max = 3; trail_cc_start = trail_cc_max - 1; trail_cc_current = trail_cc_start;