if ((!instance_exists(obj_battle_enemy_attack_martlet_ff_3_target)) && (!instance_exists(obj_battle_enemy_attack_martlet_genocide_feather_ext_checker)) && (!instance_exists(obj_battle_enemy_attack_martlet_genocide_feather_ext_explosion)) && (!instance_exists(obj_battle_enemy_attack_martlet_genocide_feather_ext_feather)) && fcreate_count >= fcreate_max && no_loop_destroy == false) { alarm[1] = 10 no_loop_destroy = true }