var random_number = irandom_range(4, 5); switch (random_number) { case 4: feather_sprite = 2276; break; case 5: feather_sprite = 2278; break; default: feather_sprite = 2273; } for (i = 0; i < fcreate_count; i += 1) { var fcreate_x = x + (feather_radius * cos(degtorad(fcreate_angle_diff))); var fcreate_y = y - (feather_radius * sin(degtorad(fcreate_angle_diff))); global.id_store = id; instance_create(fcreate_x, fcreate_y, obj_battle_enemy_attack_martlet_genocide_feather_ext_feather); id_feather[i] = global.id_store; with (id_feather[i]) { sprite_index = id_checker.feather_sprite; image_index = 0; image_speed = 0; image_angle = id_checker.fcreate_angle_diff; trail_sprite = sprite_index; } fcreate_angle_diff -= fcreate_decrease; if (fcreate_angle_diff < 0) fcreate_angle_diff += 360; } can_move = true; switch (feather_sprite) { case 2273: case 2274: case 2275: audio_play_sound(snd_mart_spiral_attack_2, 20, 0); break; case 2276: case 2278: audio_play_sound(snd_mart_spiral_attack_1, 20, 0); break; default: audio_play_sound(snd_mart_spiral_attack_1, 20, 0); }