instance_create(x, y, obj_battle_enemy_attack_martlet_genocide_feather_ext_explosion) alarm[0] = 3 feather_radius = 15 feather_speed = 14 feather_alpha = 1 can_move = false can_fade_out = false fcreate_count = 4 fcreate_decrease = 360 / fcreate_count fcreate_angle_diff = 0