var distance = 120; var distance_offset = 60; var boundary_left = obj_dialogue_box_battle_transformation_any.bbox_left; var boundary_right = obj_dialogue_box_battle_transformation_any.bbox_right; var boundary_top = obj_dialogue_box_battle_transformation_any.bbox_top; var boundary_bottom = obj_dialogue_box_battle_transformation_any.bbox_bottom; instance_create(choose(boundary_left - distance, boundary_right + distance), irandom_range(boundary_top + distance_offset, boundary_bottom - distance_offset), obj_battle_enemy_attack_martlet_package); counter_current += 1; if (counter_current < counter_max) alarm[0] = alarm_count;