junk_vsp += junk_grav; x += lengthdir_x(junk_hsp, junk_direction); y += junk_vsp; image_angle += 5; if (y > battle_box_bottom) fade_out = true; if (image_alpha > 0 && fade_out == true) { image_alpha -= 0.1; if (image_alpha < 0) image_alpha = 0; if (image_alpha == 0) instance_destroy(); }