if audio_is_playing(snd_mart_wind) audio_stop_sound(snd_mart_wind) with (obj_battle_enemy_attack_martlet_tornado_feather) instance_destroy() with (obj_dialogue_box_battle_transformation_any) { if (instance_exists(obj_martlet_body) && global.enemy_mode == 5 && global.turns_passed == 4) script_execute(gml_Script_scr_start_during_attack_dialogue_martlet_pacifist) else event_user(0) }