if (live_call()) return global.live_result; if (image_alpha < 1) image_alpha += 0.2; if (image_alpha == 1 && floor(obj_martlet_final_base.image_index) >= 3 && floor(obj_martlet_final_base.image_index) <= 4 && !can_fall) can_fall = true; if (!can_fall) exit; vspeed += 1; if (vspeed > fall_speed) vspeed = fall_speed; var box = 3154; if (y >= (box.bbox_bottom - 12)) { instance_destroy(); var break_sound = audio_play_sound(snd_rock_break, 1, 0); audio_sound_gain(break_sound, 0.7, 0); for (var i = 0; i < 3; i++) { var debris = instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_martlet_wind_gust_final_boulder_piece); debris.hspeed = -3 + (i * 3); } }