if (atk_counter_current < atk_counter_max) { var random_number = irandom_range(0, 1) if (obj_heart_battle_fighting_parent.idle_hsp_count > 0) instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_top - 10), obj_battle_enemy_attack_martlet_wing_gust_junk) else instance_create((obj_heart_battle_fighting_parent.x + global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), (obj_dialogue_box_battle_transformation_any.bbox_top - 10), obj_battle_enemy_attack_martlet_wing_gust_junk) atk_counter_current += 1 atk_alarm_no_loop = false } else fly_state = 2