if (atk_counter_current < atk_counter_max) { var random_number = irandom_range(0, 1); if (obj_heart_battle_fighting_parent.idle_hsp_count > 0) instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - 10, obj_battle_enemy_attack_martlet_wing_gust_junk); else instance_create(obj_heart_battle_fighting_parent.x + (global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), obj_dialogue_box_battle_transformation_any.bbox_top - 10, obj_battle_enemy_attack_martlet_wing_gust_junk); atk_counter_current += 1; atk_alarm_no_loop = false; } else { fly_state = 2; }