if live_call() return global.live_result; scene = 0 cutscene_timer = 0 with (obj_martlet_final_base) { sprite_index = spr_martlet_final_wing_attack image_index = 0 image_speed = 0 } y_original = obj_martlet_final_base.martlet_y_target y_target = obj_martlet_final_base.y x_original = obj_martlet_final_base.xstart x_target = 320 flap_noloop = false no_loop_sound = false instance_create(320, 240, obj_battle_enemy_attack_martlet_wind_gust_wind) alarm[0] = 30 item_offset = 12 spawn_count = 0 spawn_count_max = 3 attack_duration = 320