if (live_call()) return global.live_result; var random_item = 2297; var spawn_depth = -100; spawn_count++; if (spawn_count > spawn_count_max) { spawn_count = 0; random_item = 40; spawn_depth = -101; } var random_number = irandom_range(0, 1); if (obj_heart_battle_fighting_parent.idle_hsp_count > 0) instance_create_depth(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - 10, spawn_depth, random_item); else instance_create_depth(obj_heart_battle_fighting_parent.x + (global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), obj_dialogue_box_battle_transformation_any.bbox_top - 10, spawn_depth, random_item);