if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("macro froggit", "void", "void") battle_box = 3154 attack_counter = 0 y_actual = y y_offset = 5 sin_deg = 0 sin_deg_inc = 5.3 state = "idle" shockwave_speed = 7 scene = 0 cutscene_timer = 0 active = false timer = 30 timer_max = 30