if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any var soul = obj_heart_battle_fighting_red if (stage == 0) { if (x < (battle_box.bbox_left + 40)) x += 3 else stage = 1 } if (stage == 1) { if (!alarm[0]) alarm[0] = shoot_delay } if (stage < 2) { if (abs(y - soul.y) > 0.1) y = lerp(y, soul.y, 0.15) } depth = -51