if (live_call()) return global.live_result; var battle_box = 3154; var soul = 2980; if (stage == 0) { if (x < (battle_box.bbox_left + 40)) x += 3; else stage = 1; } if (stage == 1) { if (!alarm[0]) alarm[0] = shoot_delay; } if (stage < 2) { if (abs(y - soul.y) > 0.1) y = lerp(y, soul.y, 0.15); } depth = -51;