if live_call() return global.live_result; image_index = 0 image_speed = 1 for (var i = 0; i < spray_amount; i++) { var new_spray = instance_create_depth((x - 8), (y - 9), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_spray_bottle_spray) new_spray.direction = 135 + i * (90 / spray_amount) } alarm[1] = spray_interval