var box = obj_dialogue_box_battle_transformation_any var bell_x = 320 var bell_y = box.bbox_top - 15 - sprite_get_height(spr_battle_enemy_attack_starlo_bell) instance_create(bell_x, bell_y, obj_battle_enemy_attack_starlo_bell) alarm[0] = 180 boss_draw_alpha = 1 boss_fade_in = false