if (boss_fade_in == true) { if (boss_draw_alpha < 1) boss_draw_alpha += 0.05 else { instance_destroy() return; } if instance_exists(obj_battle_enemy_attack_starlo_bell) obj_battle_enemy_attack_starlo_bell.image_alpha -= 0.1 } else if (boss_draw_alpha > 0.5) boss_draw_alpha -= 0.05 with (obj_starlo_boss_body) image_alpha = other.boss_draw_alpha with (obj_starlo_boss_head) image_alpha = other.boss_draw_alpha