if (boss_fade_in == true) { if (boss_draw_alpha < 1) { boss_draw_alpha += 0.05; } else { instance_destroy(); exit; } if (instance_exists(obj_battle_enemy_attack_starlo_bell)) obj_battle_enemy_attack_starlo_bell.image_alpha -= 0.1; } else if (boss_draw_alpha > 0.5) { boss_draw_alpha -= 0.05; } with (obj_starlo_boss_body) image_alpha = other.boss_draw_alpha; with (obj_starlo_boss_head) image_alpha = other.boss_draw_alpha;