var box = obj_dialogue_box_battle_transformation_any bottle[0] = instance_create(box.x, (box.bbox_top - 2), obj_battle_enemy_attack_starlo_bottle) bottle[1] = instance_create((box.bbox_left + 20), (box.bbox_top - 2), obj_battle_enemy_attack_starlo_bottle) bottle[2] = instance_create((box.bbox_right - 20), (box.bbox_top - 2), obj_battle_enemy_attack_starlo_bottle) attack_interval = 30 alarm[0] = 30