var counter_timer_max = 0; var player_soul = 2979; var box = 3154; var gun_top_y = box.y - 25; var gun_mid_y = box.y; var gun_bot_y = box.y + 25; var gun_left_x = box.bbox_left - 60; var gun_right_x = box.bbox_right + 60; switch (counter_current) { case 0: instance_create(gun_left_x, gun_mid_y - 15, obj_battle_enemy_attack_starlo_guns_horizontal_gun); instance_create(gun_left_x, gun_top_y - 15, obj_battle_enemy_attack_starlo_guns_horizontal_gun); instance_create(box.x, box.bbox_bottom + 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); instance_create(box.x + 30, box.bbox_bottom + 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); counter_current++; break; case 1: counter_timer_max = 45; break; case 2: instance_create(gun_left_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); instance_create(gun_right_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); instance_create(box.x, box.bbox_top - 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); instance_create(box.x + 30, box.bbox_top - 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); counter_current++; break; case 3: counter_timer_max = 45; break; case 4: instance_create(gun_right_x, gun_mid_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); instance_create(gun_right_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); instance_create(box.x - 30, box.bbox_bottom + 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); instance_create(box.x + 30, box.bbox_top - 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); counter_current++; break; case 5: counter_timer_max = 45; break; case 6: instance_destroy(); break; } if (counter_timer_max == 0) exit; if (counter_timer < counter_timer_max) { counter_timer++; } else { counter_timer = 0; counter_current += 1; }