damage_number = scr_determine_damage_number_enemy("starlo", "void", "void") attack_stage = 1 swing_speed = 0 swing_speed_max = 3.5 image_alpha = 0 screenshake = false screenshake_max = 5 var box = obj_dialogue_box_battle_transformation_any target_y = box.y - 10 instance_create(x, target_y, obj_battle_enemy_attack_starlo_train_warning)