draw_set_alpha(target_draw_alpha); draw_set_color(c_red); draw_circle(x, y, 14, false); draw_set_color(c_black); draw_circle(x, y, 12, false); draw_set_color(c_red); draw_circle(x, y, 3, false); draw_set_alpha(1); draw_set_color(c_white); draw_sprite_ext(spr_battle_enemy_attack_starlo_take_aim_circle, 0, x, y, target_radius_current, target_radius_current, 0, c_white, target_draw_alpha);