if (target_radius_deg > 0) target_radius_deg -= target_radius_dec else { instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot) instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot_collider) instance_destroy() } target_radius_current = dsin(target_radius_deg) if (target_draw_alpha < 1) target_draw_alpha += 0.25