with (obj_battle_enemy_attack_starlo_take_aim_target) instance_destroy() with (obj_battle_enemy_attack_starlo_take_aim_shot) instance_destroy() with (obj_battle_enemy_attack_starlo_take_aim_shot_collider) instance_destroy() with (obj_heart_battle_fighting_parent) moveable = false with (obj_dialogue_box_battle_transformation_any) event_user(0) instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_slow_restore) obj_battle_hp_current_self.sprite_index = spr_battle_hp_current_self obj_battle_hp_max_self.sprite_index = spr_battle_hp_max_self