object[0] = 2863; object[1] = 2859; object[2] = 2860; object[3] = 2869; object[4] = 2876; object[5] = 2877; object[6] = 2891; object[7] = 2377; object[8] = 2379; var alpha_new = starlo_take_aim_overlay_alpha; var alpha_id = shader_alpha; for (var i = 0; i < array_length_1d(object); i++) { with (object[i]) { shader_set(sh_grayscale); shader_set_uniform_f(alpha_id, alpha_new); draw_self(); shader_reset(); } }