if (aim_target == -4) exit; x = aim_target.x; y = aim_target.y; if (target_radius_deg > 0) { target_radius_deg -= 4; } else { instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot); instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot_collider); instance_destroy(); instance_destroy(aim_target); } target_radius_current = dsin(target_radius_deg); if (target_draw_alpha < 1) target_draw_alpha += 0.25;