if (aim_target == noone) return; x = aim_target.x y = aim_target.y if (target_radius_deg > 0) target_radius_deg -= 4 else { instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot) instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot_collider) instance_destroy() instance_destroy(aim_target) } target_radius_current = dsin(target_radius_deg) if (target_draw_alpha < 1) target_draw_alpha += 0.25