damage_number = scr_determine_damage_number_enemy("starlo", "void", "void"); starlo_train_speed = 8; alarm[0] = 500 / starlo_train_speed; var box = 3154; if (y < box.bbox_top) direction = 270; else if (y > box.bbox_bottom) direction = 90; else if (x > box.bbox_right) direction = 180; image_angle = direction; speed = starlo_train_speed; audio_play_sound(snd_starlo_train_incoming, 1, 0);