damage_number = scr_determine_damage_number_enemy("starlo", "void", "void") starlo_train_speed = 8 alarm[0] = 500 / starlo_train_speed var box = obj_dialogue_box_battle_transformation_any if (y < box.bbox_top) direction = 270 else if (y > box.bbox_bottom) direction = 90 else if (x > box.bbox_right) direction = 180 image_angle = direction speed = starlo_train_speed audio_play_sound(snd_starlo_train_incoming, 1, 0)