var box = 3154; var soul = 2980; if ((train_count % 2) == 0) { instance_create(320, soul.y, obj_battle_enemy_attack_starlo_train_tracks); } else { var tracks = instance_create(soul.x, 320, obj_battle_enemy_attack_starlo_train_tracks); tracks.image_angle = 90; tracks.direction = 90; } train_count--; if (train_count <= 0) instance_destroy(); else alarm[0] = 25;