var box = 3154 var soul = obj_heart_battle_fighting_red if ((train_count % 2) == 0) instance_create(320, soul.y, obj_battle_enemy_attack_starlo_train_tracks) else { var tracks = instance_create(soul.x, 320, obj_battle_enemy_attack_starlo_train_tracks) tracks.image_angle = 90 tracks.direction = 90 } train_count-- if (train_count <= 0) instance_destroy() else alarm[0] = 25