if (global.battle_enemy_name_1 == "trihecta") damage_number = scr_determine_damage_number_enemy("trihecta", "void", "void"); else damage_number = scr_determine_damage_number_enemy("tri", "hec", "ta"); var sign_factor; if (x < obj_dialogue_box_battle_transformation_any.bbox_left) sign_factor = 1; else sign_factor = -1; x_speed = sign_factor * irandom_range(2, 4); execute_end = false; bounce_sound_execute = true; bounce_sound_can_check = false; image_speed = 0.5; image_index = 0;