if (global.battle_enemy_name_1 == "trihecta") damage_number = scr_determine_damage_number_enemy("trihecta", "void", "void") else damage_number = scr_determine_damage_number_enemy("tri", "hec", "ta") if (x < obj_dialogue_box_battle_transformation_any.bbox_left) var sign_factor = 1 else sign_factor = -1 x_speed = sign_factor * (irandom_range(2, 4)) execute_end = false bounce_sound_execute = true bounce_sound_can_check = false image_speed = 0.5 image_index = 0