if live_call() return global.live_result; image_speed = 1 enemy_dead = false enemy_spared = false base_sprite = 1934 base_alpha = 1 base_alpha_new = 0 alt_alpha = 0 alt_alpha_new = 0 alt_alpha_timer = random_range(60, 150) glitch_chance = 130 can_draw_ghost = false current_attack = 1