if live_call() return global.live_result; if can_draw_ghost draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, (alt_alpha * image_alpha)) var index = 0 if (base_sprite != spr_flowey_nice) index = image_index draw_sprite_ext(base_sprite, index, x, y, image_xscale, image_yscale, 0, c_white, (base_alpha * image_alpha))