if live_call() return global.live_result; flowey_shake_noloop = false starting_point_x = x starting_point_y = y draw_position_x = starting_point_x draw_position_y = starting_point_y image_speed = 1 image_index = 0 can_talk_no_loop = false hit_self_count = 0 audio_pitch = 1 audio_decrease_rate = 0.1 can_decrease_audio = true audio_silence_rate = 0.02 execute_audio_silence = false flowey_shake_intensity = 0