var battle_enemy_name = global.battle_enemy_name; if (global.game_mode == "customs") { if (!instance_exists(obj_battle_generator)) instance_create(0, 0, obj_battle_generator); instance_destroy(); } else if (global.game_mode == "yellow") { if (battle_enemy_name == "decibat") { script_execute(scr_generate_battle_decibat_intro); } else { if (!instance_exists(obj_battle_generator)) instance_create(0, 0, obj_battle_generator); instance_destroy(); } }