if live_call() return global.live_result; gpu_set_blendmode(bm_add) draw_set_alpha(draw_alpha) draw_ellipse_color((0 - overlay_offset), (0 - overlay_offset), (640 + overlay_offset), (480 + overlay_offset), c_black, c_yellow, 0) draw_set_alpha(1) gpu_set_blendmode(bm_normal)