event_inherited(); if (interact) { switch (npc_flag) { case 0: is_talking = 1; scr_text(); with (msg) { message[0] = "* I figured out where# those boulders were# coming from.\t"; message[1] = "* Turns out North Star# set the machines up for# \"Feisty Missions.\"\t"; message[2] = "* Had a friendly chat# with him about it all.\t"; message[3] = "* He immediately# apologized so... I# forgave him.\t"; message[4] = "* How could I say no to# his overwhelming charm?\t"; message[5] = "* I'm only monster."; prt[0] = 359; prt[1] = 359; prt[2] = 359; prt[3] = 361; prt[4] = 362; prt[5] = 359; } npc_flag++; break; case 1: is_talking = 1; scr_text(); with (msg) { message[0] = "* I figured out where# those boulders were# coming from.\t"; message[1] = "* Turns out North Star# set the machines up for# \"Feisty Missions.\"\t"; message[2] = "* Had a friendly chat# with him about it all.\t"; message[3] = "* He immediately# apologized so... I# forgave him.\t"; message[4] = "* How could I say no to# his overwhelming charm?\t"; message[5] = "* I'm only monster."; prt[0] = 359; prt[1] = 359; prt[2] = 359; prt[3] = 361; prt[4] = 362; prt[5] = 359; } npc_flag++; break; case 2: is_talking = true; scr_text(); with (msg) { sndfnt = 99; message[0] = "* As my old man used to# say: mine on, kid!\t"; message[1] = "* ...\t"; message[2] = "* Okay, he uh... he never# said that. I said that.# Just now."; prt[0] = 359; prt[1] = 361; prt[2] = 362; } break; } }