event_inherited() if interact { switch npc_flag { case 0: is_talking = 1 scr_text() with (msg) { message[0] = "* I figured out where# those boulders were# coming from. " message[1] = "* Turns out North Star# set the machines up for# \"Feisty Missions.\" " message[2] = "* Had a friendly chat# with him about it all. " message[3] = "* He immediately# apologized so... I# forgave him. " message[4] = "* How could I say no to# his overwhelming charm? " message[5] = "* I'm only monster." prt[0] = 359 prt[1] = 359 prt[2] = 359 prt[3] = 361 prt[4] = 362 prt[5] = 359 } npc_flag++ break case 1: is_talking = 1 scr_text() with (msg) { message[0] = "* I figured out where# those boulders were# coming from. " message[1] = "* Turns out North Star# set the machines up for# \"Feisty Missions.\" " message[2] = "* Had a friendly chat# with him about it all. " message[3] = "* He immediately# apologized so... I# forgave him. " message[4] = "* How could I say no to# his overwhelming charm? " message[5] = "* I'm only monster." prt[0] = 359 prt[1] = 359 prt[2] = 359 prt[3] = 361 prt[4] = 362 prt[5] = 359 } npc_flag++ break case 2: is_talking = true scr_text() with (msg) { sndfnt = 99 message[0] = "* As my old man used to# say: mine on, kid! " message[1] = "* ... " message[2] = "* Okay, he uh... he never# said that. I said that.# Just now." prt[0] = 359 prt[1] = 361 prt[2] = 362 } break } }