event_inherited() if interact { scr_text() is_talking = 1 with (msg) { portrait = false switch other.npc_flag { case 0: message[0] = "* This whole situation is# terrible." message[1] = "* It's too depressing to play# music now." message[2] = "* I hope everyone's okay." other.npc_flag += 1 break case 1: message[0] = "* We probably should've left# with the others but Rodney# insisted we stay." message[1] = "* Think he's in denial or# something..." break } } }