starting_point_x = x starting_point_y = y draw_position_x = starting_point_x draw_position_y = starting_point_y damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false no_loop_create_clouds = false animating = false image_speed = 0 image_index = 0 time_elapsed_sparkles = 0 time_max_sparkles = 30 doggo_chance = 1000 doggo_x = x + 12 doggo_y = y - 60 instance_create(x, y, obj_bowll_body_shadow_a) enemy_hurt_noise = 577 enemy_hurt_pitch = 0.8