sprite_index = spr_bowll_doggo_shadow image_speed = 0 image_index = obj_bowll_doggo_a.image_index if (global.image_alpha_enemy_attacking < 1) image_alpha = 1 else image_alpha = obj_bowll_doggo_a.image_alpha x = obj_bowll_doggo_a.x y = obj_bowll_doggo_a.y