if (!instance_exists(obj_bowll_body_a)) { instance_destroy() return; } if (obj_bowll_body_a.animating == true) { x = starting_point_x y = starting_point_y image_angle = 0 } else { x = starting_point_x y = starting_point_y image_angle = 0 } image_speed = 0 image_index = 0 with (obj_bowll_leg_back_front_shadow_a) event_user(0)