event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* I wish those miners would've# told me about the boulder# problem." message[1] = "* I coulda charged right through# 'em, breaking into a million# bits!" message[2] = "* Uh-breaking THEM into a# million bits. Not me. Ahem." } npc_flag += 1 break case 1: with (msg) { message[0] = "* I've learned a lot from being# a clean boy." message[1] = "* Mostly how absolutely# disgusting the Dunes are." message[2] = "* I mean, everything's covered# in sand!" message[3] = "* Whoever built that giant fan# needs to build a giant vacuum." } npc_flag += 1 break case 2: with (msg) { message[0] = "* You're lucky that bandana# you're wearing isn't red." message[1] = "* We'd probably have issues,# haha!" } npc_flag += 1 break case 3: with (msg) message[0] = "* Never forget to sparkle out# there!" break } }