if (sprite_index == spr_bowll_tail_normal_shadow) draw_sprite_ext(sprite_index, obj_bowll_tail_a.image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha) else draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha)