if (obj_bowll_tail_a.sprite_index == spr_bowll_tail_critical) { sprite_index = spr_bowll_tail_critical_shadow image_speed = 0 image_index = 0 } else { sprite_index = spr_bowll_tail_normal_shadow image_speed = 0 image_index = obj_bowll_tail_a.image_index } if (global.image_alpha_enemy_attacking < 1) image_alpha = 1 else image_alpha = obj_bowll_tail_a.image_alpha x = obj_bowll_tail_a.x y = obj_bowll_tail_a.y