if (obj_bowll_tail_a.sprite_index == spr_bowll_tail_critical) { sprite_index = spr_bowll_tail_critical_shadow; image_speed = 0; image_index = 0; } else { sprite_index = spr_bowll_tail_normal_shadow; image_speed = 0; image_index = obj_bowll_tail_a.image_index; } if (global.image_alpha_enemy_attacking < 1) image_alpha = 1; else image_alpha = obj_bowll_tail_a.image_alpha; x = obj_bowll_tail_a.x; y = obj_bowll_tail_a.y;