if (global.snowdin_flag[11] == 1) { image_speed = 0 sprite_index = spr_bridge_platform_stand depth = (-y) var chain = instance_create(x, y, obj_bridge_chain) with (chain) { image_index = 0 image_speed = 0 } return; } image_speed = 0.5 depth = (-y) chain = instance_create(x, y, obj_bridge_chain) chain.image_speed = image_speed fall = false