if (global.image_alpha_enemy_attacking < 1) image_alpha = 1 else image_alpha = obj_cactony_arm_left_a.image_alpha x = obj_cactony_arm_left_a.x y = obj_cactony_arm_left_a.y image_xscale = obj_cactony_arm_left_a.image_xscale image_yscale = obj_cactony_arm_left_a.image_yscale image_angle = obj_cactony_arm_left_a.image_angle