starting_point_x = x; starting_point_y = y; starting_point_xscale = 1; starting_point_yscale = 1; draw_position_x = starting_point_x; draw_position_y = starting_point_y; draw_position_xscale = starting_point_xscale; draw_position_yscale = starting_point_yscale; damage_disjoint_x = 0; damage_disjoint_y = 0; damage_disjoint_count = 0; no_loop_damage_disjoint_count = false; disjoint_x = abs(x - obj_cactony_body_a.bbox_right); disjoint_y = abs(y - obj_cactony_body_a.bbox_top); angle_max = 20; instance_create(x, y, obj_cactony_arm_right_shadow_a);