starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false disjoint_x = abs(x - obj_cactony_body_a.bbox_right) disjoint_y = abs(y - obj_cactony_body_a.bbox_top) angle_max = 20 instance_create(x, y, obj_cactony_arm_right_shadow_a)