starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false no_loop_create_clouds = false animating = false image_speed = 0 image_index = 0 image_xscale = 1 image_yscale = 1 time_max_normal = 60 time_max_critical = 40 time_mult_normal = 1 time_mult_loved = 2 sign_modifier = 1 time_elapsed = 0 time_max = time_max_normal time_mult = time_mult_normal time_increase = 1 max_rise = 0.025 max_rise_ext = 0.02 instance_create(x, y, obj_cactony_body_shadow_a) enemy_hurt_noise = 587 enemy_hurt_pitch = 0.8