if (obj_cactony_body_a.sprite_index == spr_cactony_body_critical) sprite_index = spr_cactony_body_critical_shadow; else sprite_index = spr_cactony_body_normal_shadow; if (global.image_alpha_enemy_attacking < 1) image_alpha = 1; else image_alpha = obj_cactony_body_a.image_alpha; x = obj_cactony_body_a.x; y = obj_cactony_body_a.y; image_xscale = obj_cactony_body_a.image_xscale; image_yscale = obj_cactony_body_a.image_yscale; if (obj_cactony_body_a.damage_disjoint_count > 0) image_alpha = 0;