if (obj_cactony_body_a.sprite_index == spr_cactony_body_critical) sprite_index = spr_cactony_body_critical_shadow else sprite_index = spr_cactony_body_normal_shadow if (global.image_alpha_enemy_attacking < 1) image_alpha = 1 else image_alpha = obj_cactony_body_a.image_alpha x = obj_cactony_body_a.x y = obj_cactony_body_a.y image_xscale = obj_cactony_body_a.image_xscale image_yscale = obj_cactony_body_a.image_yscale if (obj_cactony_body_a.damage_disjoint_count > 0) image_alpha = 0