with (obj_card_game_card) { if (card_number > other.card_number) { if (!alarm[0]) alarm[0] = 1 + ((card_row - other.card_row) * 1.2); if (card_number == 20) alarm[0] = 1 + ((5 - other.card_row) * 1.2); card_number -= 1; } }